package capricornus.actor.utils
{
	public class ActionType
	{
		public static const KEEP:uint = 0;        //保留动作，无任何动作
		
		public static const STAND:uint = 1;
		public static const MOVED:uint = 2;
		public static const FIGHT:uint = 3;
		public static const HURTED:uint = 4;
		public static const DIE:uint = 5;
		
		private static const arrNames:Array = ["","stop","walk","fight","hurt","died"];
		public static function getName( type:uint ):String
		{
			return arrNames[type];
		}
	}
}